You then say the character jumps unexpectedly high. For example, if a character puts on a ring of jumping, you could say, "Your steps fee strangely springy." Perhaps the character then jumps up and down to see what happens. Wearing or experimenting with an item can also offer hints about its properties. The command word to activate a ring mighr be etched in tiny letters inside it, or a feathered design might suggest that it's a ring of feather falling. Sometimes a magic item carries a clue to its properties. Potions are an exception a little taste is enough to tell the taster what the potion does. At the end of the rest, the character learns the item's properties, as well as how to use them. INDIVIDUAL TREASURE: CHALLENGE 0-4 dlOO CP SP 01-30 Sd6 (17) 31-60 4d6 (14) EP 61-70 3d6 (10) 71-95 96- 00 INDIVIDUAL TREASURE: CHALLENGE 5-10 CP SP EP physical contact with the item.
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